Interactive Game Audio System Using Unreal and Wwise
A Unreal Engine 5 Map Implementation
This is a map implementation project for Unreal 5 Game Engine using Unreal blueprint.
By using Meta Sound with Sound Cues, ambiences are assigned to certain region as well as random sound effects generation. Different reverb zone is set in order to recreate a real world sounding experience. Occlusion zones are set for indoor/outdoor comparison at walk ways and rooms. Foot steps and sounds for body motion is added according to the body movement. Trigger boxes are set for player-object interaction at the statues in front of the temple.
Sound Re-design for Movie Clips
Implemented a full interactive audio pipeline including 3D spatial audio, velocity-based collision sounds, surface-adaptive footsteps, and environmental reverb zones.
The system uses Wwise States, Switches, and RTPCs to drive adaptive mixing and music transitions in response to gameplay events. Demonstrates real-time audio behaviors, spatial mixing, and integration between Unreal Blueprints and Wwise.
Role: Sound Design & Implementation
Tools: Unreal Engine, Wwise